baller!
bounce balls! get points! buy more balls! this minimalist idle game was made in ~8 hours!
Updated | 15 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.8 out of 5 stars (10 total ratings) |
Author | Ivy |
Genre | Simulation |
Made with | Godot |
Tags | 2D, Arcade, Idle, Incremental, No AI, Physics, Relaxing, Short, Singleplayer |
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baller.zip 32 MB
Development log
- tiny patch + seeking suggestions!15 days ago
Comments
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wont let me play
oh no! what platform are you on, and does the game fail to load or does it crash? maybe i can fix it
I'm on chrome and it just fails to load
The game is fun for a short time.
However … with the current prestige system the other balls apart from the starting ball become obsolete quite soon … as do the upgrades.
If you want to keep exponential growth, you might consider using a smaller base like 1.1 or 1.2 instead of 2.
Here are a few ideas for (prestige) upgrades—in case you find a good way to keep the other balls and upgrades interesting:
You could also add different perimeters. E.g. start with a triangle and after every prestige add another corner …
thank you for the feedback :] i definitely think there's potential to keep the game exciting over a longer period of time, and your suggestions help give me some starting points for experimentation!
Another idea: Balls inside balls
You could use a smaller version of the first perimeter and all the balls inside as the new starting ball after prestige. (This was probably done somewhere before already.)
It could be fun to watch, but regarding graphical processing power and points generation this would get out of hand very quickly …
So you would have to limit it to maybe 1 or 2 "inception" levels and scale up the costs of upgrades and balls after every prestige or reduce the point generated by the smaller balls.
This would be even more interesting with more variety of "builds", i.e. more types of balls and upgrades that do not necessarily have to be maxed or bought at all.
For the player this could require a bit more planning ahead, which might lead to a more involved gaming experience—or frustration.
63 levels appears to be about as deep as you can go :)
u hit the integer overflow!!! congrats haha
I somehow got to 64 …

Maybe using an autoclicker for the upgrades+prestige has something to do with not always starting at 0 after prestige.
An option for "buy max" or a "max all" button/key would be nice after a few prestiges.
Funny little Bouncers :p
32 prestiges!!!! insane!!!
HAHA i was wondering how crazy the numbers would get with the exponential prestiges, thank you for showing me!!! ...perhaps i could do with some scientific notation, though i do kind of love seeing the numbers break the UI itself
Had me hooked for half an hour, great game.
fun!
a lil bit attracted..
oo perfectly elastic bounces !!!!!
this is a really interesting game, i'd love to see it updated with some more things (more prestige system, permanent upgrades, maybe even helpers to flick stagnant balls??)
fun game !!
thank you for your feedback!! i'd definitely like to update it if there's interest :]
boing boing
pop pop!!
STOP POSTING ABOUT BALLER, I'M TIRED OF SEEING I
LMAOOOO UR SO RIGHT
big W
thank you for playing :D congrats on finishing a run
i love it!!
hope to see more work from you
thank you for playing!!
The popping sound feels so pleasant, and this work is fun for both the eyes and ears! The fact that it also has replay elements is nice. When I play using only the zero-gravity ball and the initial ball without the normal ball, it is the most relaxing experience. This game has a relaxing effect! ๐
my playthrough
thank you for playing! i'm so happy you enjoyed the game, and i really loved watching your video!
the auto translate was so helpful: when you said "็ใๅนๆใใใใใพใใง8ๆ้ใงไฝใใใใใฎใฝใใใ็งใฎ็ฒพ็ฅใใใใ็ใใฆใใใใ" my heart was warmed!!
I like this. I think it cured my headache
happy to help!! :D