First public build! First patch!




After toying around with ways to expand on my baller prototype, I really clicked with the input of a timed launcher. I settled on a bloons-style left to right arc because it felt simple and satisfying. Those two choices snowballed into the development of Arcannon, which I plan to continue into a full release!
I'm super excited to finally get a playable build out, so excited that I've already released a balance patch! I don't think I will drop a full changelog for every minor patch going forward, but here's one just for fun.
version 0.1.1
- increased initial shot delay to 6 seconds, and increased the bonuses of Quicken Spell and Haste
- change initial health regen to -1 per second instead of -2
- slowed down enemy speed across the board
Wow! That was exciting to type out!! The goal of this first patch was to slow down the early game, so the player has more time to figure out the mechanics. I recommend starting a new game with each patch, since the buffed upgrades will stack with your old save stats, but as of this patch old saves are still forward compatible.
Files
Get Arcannon
Arcannon
Bouncy, satisfying, skill tree incremental.
Status | In development |
Author | Ivy |
Genre | Strategy |
Tags | 2D, Idle, Incremental, Minimalist, No AI, Physics, Relaxing, Short, Singleplayer, upgrades |
More posts
- Optimization! Plus: what's next?7 hours ago
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